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Act 3 diablo 2
Act 3 diablo 2







act 3 diablo 2

Although, storywise you might say that if you did not complete the latter, Kurast Docks would be overrun by the jungle, and you would have failed.Įven though they (almost) all relate to the story, many are still optional. Only The Golden Bird and Blade of the Old Religion does not. No other NPCs exist outside the city, bar superunique monsters.Īs with all Acts, almost all quests in Act III directly relates to the story line of the game. The Dark Wanderer can be seen leaving for Travincal when exiting the Docks for the first time. Most of the Act III NPCs are found in what remains of the Kurast Docks. Most players try to skip Act II or at least as much of it as possible through a boosting. There are fewer additional levels to dungeons here compared other Acts, only 6, and near enough all surface areas have a waypoint. The third Act is not really as long as it seems, with 21 different levels it's just the layout of the jungle tileset wilderness, together with some quite annoying monsters that makes you feel like it takes forEVER. The Lord of Hatred himself is then confronted in an epic battle that frees the people of Kurast from the Jungle and allows the player to enter the Burning Hells. During the course of the quest, the player uses Khalim's Will to destroy the Compelling Orb and reveal Mephisto's secret lair. Then Ormus intervenes and gives the player the quest to destroy the High Council of Zakarum at Travincal. With the flail Khalim's Will, the player sets out to destroy the High Council of Zakarum at Travincal, using Khalim's Will to destroy the Compelling Orb and find Mephisto's secret lair. When the player finds this, Alkor can reveal the Jungle Plague's source comes from the Burning Hells, primarily from Mephisto. Town alchemist, Alkor contacts the hero, explaining he could possibly foresee the future of this demonic invasion if he can get the Black Book Lam Esen's Tome.

act 3 diablo 2

The powerful Sorcerer (and slightly mad) Ormus manage to use the blade to recast the seal and save the town.Ĭontinuing towards the original plan for traveling to Kurast, to stop the Dark Wanderer, the player seeks relics of the former Que-Hegan, Khalim, in order to create an artefact known as Khalim's Will that will be able to destroy the Compelling Orb preventing entry to Mephisto's domain, as well as corrupting the Zakarum priesthood. The hero sets out to save the city and stop Diablo, but the magical seals that protect the docks from the Jungle begins to weaken and the player is asked to recover a sacred Skatsimi Blade, the Gidbinn.

act 3 diablo 2

Our protagonist arrives on a boat with Meshif, who is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle-plague. The hero arrives in Kurast Docks, one part of Kurast that has not yet succumbed to the magically malevolent jungle, trying to swallow the whole city.









Act 3 diablo 2