

espesially if you use a ENB.įinaly, try copy all you old charachter save files away to a different location. I would also suggest disable any overlays like steam overlay or afterburner overlays ect. and can re-install that one mod correctly, or fix the load order or get the correct version of that spesific mod before adding anythnig else. this way you know that when you get a CTD it has to be caused by the last mod you added. using loot or a load order thng each time ect. starting a new game and see if the game plays at it should before installing another 1-3 mods.


The most boring, but easy way is to start fresh and install 1-3 mods at the time. At least for mods that builds/adds to a different mod's features ect. its a spider web of dependancy and requirements. At least in skyrim, some mods require 2-3 other mods to work, and those 2-3 mods also require another mod. My guess is there are mods that require other mods and spesific versions in order to work, and problems with load order, or missing mods. Should you run in a wall, you might considerr cutting down your mod list: the chance of crashing is like number of mods ^ 5 ) I assume, you only have a limited experience with TES modding, for that, your mod list is quite ambitious. Should the game crash (hopefully in a way you can reproduce), the hard work starts, make a hard save again and disable one mod at a time, see if it crashes, If it doesnt that sadly doesnt mean you found the culprit, but it's a start. It's best to build a minimal bash patch, only leveled lists, if everything looks stable, you can enable more options. You have quite some mods with cell edits, so I'd stay away from 'import cells'.

When it comes to bash, for starters, less is more. This way you always have a fallback point if things go wrong. When modding a Beth game, it's common practice to play through the tutorial (prison + sewers) without any mods and then, when leaving the sewers and prompted for your build, make a hard save (open the console and type 'save endOfSewers').
